The new update has finally rolled out yesterday and it's great! This comes with support for Windows, Mac, and Linux! Here is the changelog:
What's New?
- New Tree Models! No longer that ugly low-poly stuff - Added Bushes - Added Stones - New world, VERY LARGE - New screen, choose how far grass will render (Grass Detail Distance) - Spawn Position, choose where you start! - Day/Night cycle! - Fog - Oak Trees (Cannot interact with) - Pickaxe! (Also cannot use, cannot break stones) - Boulders and Rocks are now scattered around - New types of grass, Dandelions and Blue Thingies! - Ferns are now on the ground - New World looks more natural - Fire gives off light - Added Occlusion Culling, should help with Frame Rate - You can press the Backslash '\' button to toggle the UI - New log texture Known Issues - Flickering due to occlusion culling - Fire will hurt you from afar - Breaking a tree may cause another nearby tree to be destroyed
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I recently started developing 131072 Pre-Alpha Version 0.7, and it sure is taking a while to make! I feel as though I am drifting away from the Pre-Alpha stages, and maybe a few more updates we will move on to the Alpha stage.
Some things I have done so far: - Partial 10,000 x 10,000 world (0.6 has a 2k x 2k world, i think) - Better Trees, no longer the low-poly trees, now a high quality pine tree. - Ferns, just some ferns mixed into the grass - Spawn Positioning System, because the world is so big, I decided that the player should have some choices where they could spawn. Currently, I have 2 options: A forest + lake place, and an Island place. - There are now stones on the ground, all over the place. - If you look carefully, you may see some sticks on the ground. - You can no longer let items fall on your face to pick them up, you now must left-click them. - Grass Detail Distance option when you open your world. It is a slider from 0-250, and the lower it is, the less grass you'll see. The higher it is, the more grass you'll see. (If you have a bad computer, you should use a lower number) I believe that is all I currently have done. If you have any suggestions, make sure to comment on this post. |
AuthorI am Ryan Kdot, and I am an indie developer at Kdot Development. ArchivesCategories |